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Snake Enhanced

Two prototypes based on the classic Snake Game.

Snake is one of the "arcade style" action games that require quick reaction. The first prototype is aligned with that, but turned the game into a "Hazard Sequence". It is like a boss fight in Snake, where you have to try to maintain the longest body, in which case, you will lose your flexibility. This could put you in danger. You can choose to cut your own body to lose longer. So it is a simple concept of strategizing and balancing.

  • Grid-Based movement and placement.

  • Object Pooling for the item generation and destruction.

  • I tried to keep the code clean and consistent.

  • Not good at music, but I made the BGM as well.

The second prototype attempts to make a puzzle game out of Snake, but it isn't quite there. I realized how hard it is to make the design work, but the technical side is still worth mentioning. I will continue working on this if I have time.

  • Command Pattern: each movement and even the consuming fruit is a command.

  • Undo and Redo.

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