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A Penguin Story

A Point and Click Adventure.

A Game I independently made mainly for "technical explorations".

Highlights
  • Smooth Character movements based on NavMesh.

  • A simple dialogue system.

  • A Scriptable Object Based Inventory and equipment system.

  • An Event system to wire up the effects to the items.

  • An arcade machine within the game - a "subgame".

  • Randomly generate the mirror puzzle using DFS.

  • Although an overkill, I made my own behavior tree for the patrolling ostrich AI.

  • You can apparently get away from the bird using the invisibility cookie.

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