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My Software Rasterizer
Fun Facts
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A render pipeline using C++ and Win32 APIs without any graphics APIs.
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Simple yet well-structured C++ Object Oriented Code.
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I was inspired to make this after reading the first few chapters of Fundamentals of Computer Graphics, AKA the Tiger Book. I sharpened my 3D Math, C++ skills and learned the basics of graphics.
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Put together in less than a month.
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