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Prototype Highlights

A Collection of small parts of prototypes worth mentioning.

A collection of prototypes or Jam games that didn't quite make the cut but in which there are highlights worth mentioning. It might be a cool gameplay mechanic, a game without many technical challenges, or simply a simple game too small to be on a separate page.

Santa's Drone

A web-based Arcade shooting game.

I think this game is worth mentioning because it shows how "rapid" I can be as a game dev.
  • This rapid prototype was built in two weeks, and I was the only programmer on the five-person team. 

  • We had to build the game using Phaser and Javascript, none of which I had experience with at the time.

  • Months later, I decided to add a spooky postprocessing effect to it using GLSL.

       (I call it the Glitching Santa's Drone)

Go Feed Peter

A parrot-feeding card game.

  • Entry for GMTK Game Jam 2022 placed 30% in creativity. My first solo game jam.

  • Uses scriptable objects to represent the cards. Uses Scriptable Object Event to decouple the card effects.

  • A not-too-successful attempt to create synergies.

Chicken Produce All 

A Goofy and Fun Gocha Game.

  • Entry for LD51 jam. The theme is"Every 10 seconds".

  • The NavMesh based movement and Finite State Machine based AI.

  • Made it with a designer within 72 hours. Had a lot of fun making it!

Streamer's Reaction

The Ice We Skate

A skating game.

When the skater draws a circle on the ice, the encircled ice tiles break, and the enemies drop into the water!

  • Uses DFS to find out when there is a circle and what tiles to break.

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