Professionals
Fancy3D Engine
2020 - 2021 at Fancy3D (Beijing, China)
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Worked on various systems within our in-house cross-platform 3D game engine. (C++, Lua, OpenGL)
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Refactored the critical postprocessing module and implemented a new object pool system for the rendering textures.
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Developed tools and editor, including terrain material brush, animation tree features, and branch loading improvements, resulting in a much more efficient art workflow.
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Implemented shader effects and tested them on multiple platforms.
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Collaborate cross-functionally, troubleshooting games and implementing essential features and tools. The version of the engine I worked on powered two published games: Dark Nemesis and Ciber Fantasy.
All Of Us VR Experience
2022 - 2023 at GappLab (University of Utah)
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All of Us is a national medical research program working on a historic effort to build the largest genetic database.
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To experience the All of Us Research Program from the perspective of an active participant.
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Built in Unity powered by Steam VR APIs.
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Worked with Steam VR to add features to the VR experience.
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Revamped the voice-over system by implementing the message queue pattern and enhancing its functionality.
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Designed and implemented a VR-specific menu system, considering the unique user experience requirements of virtual reality.
Other Work at GappLab
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Created an IK controller and animated a procedural robotic arm.
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Implemented UV shifting to simulate a conveyor belt.
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Collaborated with partners, designing gameplays and iterating on the prototype based on their feedback.
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Maintained cooperative relationships with partners and provided support in deploying systems and applications.
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Designed and implemented tools within Unity Engine using Editor scripts to streamline the workflow.
